Growth outlook rests on the outsourcing base
Winking Studios has said it expects revenue for the six months to 30 June 2026 to increase by at least 20% from US$19.4 million a year earlier. That implies first-half revenue of no less than roughly US$23.3 million, subject to the finalisation of its unaudited results.
The immediate driver is demand for its established game-art outsourcing work. The company also cited the expansion of Vertic Studios, its high-end AAA art-production operation launched in July 2025, and a full six-month contribution from Shanghai Mineloader Digital Technology, acquired in April 2025. These factors combine recurring demand with the effects of recent capacity-building and acquisitions.
This follows a period of rapid expansion. In the first half of 2025, Winking reported revenue growth of 27.3% to US$19.4 million and adjusted EBITDA of US$2.41 million. The latest update therefore indicates that revenue momentum has continued, although the financial mix is changing as management devotes more resources to initiatives designed to broaden the group’s capabilities and geographic reach.
Investment lowers the near-term earnings outlook
The company expects adjusted EBITDA for the latest half-year to fall to between US$1.0 million and US$1.3 million, compared with US$2.4 million in the first half of 2025. Against the minimum implied revenue figure, that equates to an adjusted EBITDA margin of about 4.3% to 5.6%; the actual margin could be lower if revenue is above the minimum guidance threshold.
This is a deliberate investment choice rather than evidence, on its face, of weaker demand in the core outsourcing business. Winking says it has accelerated spending on talent, technology and business development while game publishers increasingly seek partners able to provide integrated external production services across regions.
The distinction is important. Higher revenue does not automatically translate into near-term operating leverage when a service business is simultaneously hiring, building market coverage and redirecting production teams. Investors will therefore have to judge the update on two tracks: whether the core art-outsourcing model remains productive, and whether the new investments create opportunities that can ultimately produce larger and more durable contracts.
Ampera gives Winking a Western commercial platform
One of those investments is Studios Ampera, the North America-based developer acquired in April 2026. Winking committed about US$0.4 million during the first half to strengthen Ampera’s team, capabilities and market presence.
The strategic rationale is broader than adding another production studio. Ampera is intended to give Winking a more direct platform for selling full-game development and art outsourcing in Western markets. The company argues that these engagements are generally larger, longer term and higher margin than its traditional art-outsourcing assignments.
That opportunity also brings execution risk. Full-game development is typically more complex than asset-based production work, while sales cycles are longer and revenue is harder to forecast. Winking has acknowledged this uncertainty, saying that Ampera’s pipeline is developing but that conversion timing cannot be predicted with the same confidence as established outsourcing activity.
The acquisition also brought Claude Bordeleau, Ampera’s founder, into Winking as chief revenue officer. His remit includes global commercial strategy and Western business development, making the transaction as much a leadership and market-access move as a capacity acquisition. The key test over the next several reporting periods will be whether this presence translates into signed, revenue-generating projects rather than only a larger opportunity pipeline.
AI programme aims to change development workflows
Winking’s second major investment is an AI-enabled game-development programme. During the first half, it redirected internal development resources valued at approximately US$0.9 million to embed commercially available AI coding tools in its processes, develop workflows and prepare case studies for clients.
Management’s premise is that AI tools can help build development capability with lower manpower and investment requirements than conventional production methods. The company is not presenting AI as a replacement for its art teams. Instead, it draws a distinction between code and development workflows, where automation may improve throughput, and game-art production, where it says human creativity, judgement and quality control remain central.
That approach reflects the practical challenge for game-service providers: clients are likely to demand evidence that AI can improve speed, cost or iteration without compromising technical reliability, visual quality, security or rights management. Building demonstrable workflows before demand becomes widespread may help Winking compete for such work, but the payoff remains uncertain until clients commit projects and the workflows show repeatable economic benefits.
What the second half needs to demonstrate
Winking expects second-half revenue to exceed first-half revenue, while warning that operating costs will also rise as Ampera and AI investment continues. The statement therefore offers a growth outlook, but not a near-term margin recovery promise.
Its next results, scheduled for 14 August 2026, should provide greater clarity on the quality of first-half revenue, the spending behind the lower adjusted EBITDA range and the outlook for bookings. Attention will centre on whether core outsourcing demand can support the investment programme, how quickly Western opportunities progress through the sales cycle, and whether AI-enabled services begin to move from internal capability-building to contracted client work.
For now, Winking is positioning itself as a larger international partner rather than a pure-play art-outsourcing provider. The strategy could expand its addressable market and strengthen its role with global publishers. But the trade-off is clear: the company is accepting lower short-term profitability in pursuit of wider capabilities, more direct Western market access and a potentially differentiated development offering.
Sources
- 1H2026 Trading Update — RNS via Refinitiv / TradingView
- Winking Studios Limited 1H2025 Results Statements — Winking Studios
- Winking Studios Announces Strategic Acquisition of AMPERA to Accelerate Western Expansion — Winking Studios
- Proposed Acquisition of North American Studio and Appointment of Gaming Industry Veteran as Chief Revenue Officer — Winking Studios



