Video games are now the largest segment of the entertainment industry. We bring news from studios, publishers and the games economy. We also write about game development, engines and design for a look behind the scenes. We follow the trends that decide how and on what we will play a few years from now.
A leaked Microsoft presentation suggests Project Helix could unite games from every Xbox generation, but publisher permissions and expiring licences may determine how close that ambition comes to reality.
Quake’s 30th-anniversary update adds Dawn of the Machine, a substantial free episode that uses a classic shooter framework to explore progression, revisited spaces and modern level-design ideas.
Marvel Rivals’ Season 9.5 update will add The Hood on 7 August while using a texture-compression overhaul intended to remove roughly 40 GB from PC installations and 15 GB from current-generation console versions.
Sony argues that PlayStation will retain a lower entry price and a distinct user experience from high-end gaming PCs even as it ends physical-disc production for new releases in 2028.
EA Sports FC 27 will introduce The Grounds, a shared social football hub designed to connect informal matches, Clubs and player progression beyond the traditional stadium setting.
Recent Steam metadata changes have revived hopes for a return of Raven Software’s 2009 Wolfenstein, but QuakeCon has not yet confirmed a remaster or re-release.
Games Workshop has confirmed parallel live-action and animated Warhammer 40,000 projects with Amazon, but both remain early in development and neither has a release date.
Reports of an August launch for Xbox Disc to Digital point to a potentially important bridge between physical collections and Microsoft’s digital ecosystem, but the feature still lacks a public Microsoft announcement.
Tencent’s Last Sentinel appears to have been substantially reset after a troubled development cycle, but the company has stopped short of confirming that the game has been cancelled outright.
EA Sports FC 27 is reshaping Ultimate Team around permanent collecting, faster rewards and a slower power curve, aiming to make time spent playing feel more valuable than time spent in menus.
A new preservation-focused dataset highlights a real dependence on post-launch downloads, but its findings also show why “unplayable offline” and “not complete on disc” should not be treated as the same thing.